Add pause to a triggered object audio
I would love to see a pause method added to a triggered object audio. So, for instance, if a button has audio assigned to it (via Play Media, not slide audio), then clicking the button would play the audio, clicking again would pause the audio, clicking the button again would restart the audio from where it was paused, and so on.
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John
shared this idea
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Hi John,
Currently using advance interactions you can get the button to play / pause and restart the Audio. However, the audio will play from the start.
Regards,
Mayank